Legacy System

A way to progress by exploring everything the game has to offer. Challenges earn Legacy Points for your whole Battle.net account, and each character spends them on perks. Plan your 16 points here.

Challenges
65
Perks
21
Points per character
16
Points to earn
65

How it works

  1. EarnEach of the 65 challenges gives one Legacy Point. Points belong to your Battle.net account and any character that is not Hardcore can use them. Your first point opens the system.
  2. SpendAt launch a character can spend up to 16 points. Every character spends them its own way, so you can build one for crafting and another for travelling.
  3. GrowOne character alone can earn up to 29 points, from levelling, two trades, PvP, exploring, dungeons and raids, so nobody needs an alt to fill the 16. More characters add more points.
  4. UnlockEach tree opens its better perks as you spend points in it: the first row is free, the next needs 5 points in the same tree and the last needs 10.

Hardcore characters get challenges of their own later; the ones done on other rulesets do not show there. Blizzard’s announcement (opens in a new tab)

0 of 16 points spent

Professions

0 spent

Working Overtime

0/5

Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.

All 5 ranks
  1. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
  2. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 8%.
  3. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 12%.
  4. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 16%.
  5. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.

Bountiful Harvest

0/5

You discover 20% more Scarce materials from Mining, Herbalism, and Skinning.

All 5 ranks
  1. You discover 20% more Scarce materials from Mining, Herbalism, and Skinning.
  2. You discover 40% more Scarce materials from Mining, Herbalism, and Skinning.
  3. You discover 60% more Scarce materials from Mining, Herbalism, and Skinning.
  4. You discover 80% more Scarce materials from Mining, Herbalism, and Skinning.
  5. You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.

Bartering

Needs 5 points in Professions

Reduces the gold price of items from all vendors by 5%.

All 2 ranks
  1. Reduces the gold price of items from all vendors by 5%.
  2. Reduces the gold price of items from all vendors by 10%.

Performance Bonus

Needs 5 points in Professions

You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.

All 3 ranks
  1. You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
  2. You have a 10% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
  3. You have a 15% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.

Master Chef

Needs 5 points in Professions

Your cooking recipes have a 10% chance to create an extra result.

All 5 ranks
  1. Your cooking recipes have a 10% chance to create an extra result.
  2. Your cooking recipes have a 20% chance to create an extra result.
  3. Your cooking recipes have a 30% chance to create an extra result.
  4. Your cooking recipes have a 40% chance to create an extra result.
  5. Your cooking recipes have a 50% chance to create an extra result.

Dedicated Study

Needs 10 points in Professions

Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 3 of a random Elemental Essence.

Luremaster

Needs 5 points in Professions

While fishing with a Lure active, you have a 25% chance to catch an extra fish.

All 2 ranks
  1. While fishing with a Lure active, you have a 25% chance to catch an extra fish.
  2. While fishing with a Lure active, you have a 50% chance to catch an extra fish.

Adventure

0 spent

Well Rested

0/5

Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.

All 5 ranks
  1. Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
  2. Your rested experience accumulates 8% faster and your rested experience cap is increased by 8%.
  3. Your rested experience accumulates 12% faster and your rested experience cap is increased by 12%.
  4. Your rested experience accumulates 16% faster and your rested experience cap is increased by 16%.
  5. Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.

Thrill of Adventure

0/5

You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

All 5 ranks
  1. You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
  2. You gain 2% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
  3. You gain 3% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
  4. You gain 4% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
  5. You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

High Alert

Needs 5 points in Adventure

Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.

All 2 ranks
  1. Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
  2. Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in Battlegrounds.

Talented

Needs 5 points in Adventure

You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.

All 5 ranks
  1. You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
  2. You gain talent points every level starting at level 8 instead of starting at level 10, but you still may not have more than 51 total talent points.
  3. You gain talent points every level starting at level 7 instead of starting at level 10, but you still may not have more than 51 total talent points.
  4. You gain talent points every level starting at level 6 instead of starting at level 10, but you still may not have more than 51 total talent points.
  5. You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.

Field Guide

Needs 5 points in Adventure

Reduces your cooldown on adding Camp features by 8%

All 3 ranks
  1. Reduces your cooldown on adding Camp features by 8%
  2. Reduces your cooldown on adding Camp features by 17%
  3. Reduces your cooldown on adding Camp features by 25%

Field Medicine

Needs 5 points in Adventure

Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.

All 2 ranks
  1. Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
  2. Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.

Frequent Flier

Needs 10 points in Adventure

You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.

Resourcefulness

0 spent

Gourmand

0/3

Increases the duration of beneficial effects from eating food by 33%.

All 3 ranks
  1. Increases the duration of beneficial effects from eating food by 33%.
  2. Increases the duration of beneficial effects from eating food by 67%.
  3. Increases the duration of beneficial effects from eating food by 100%.

The Quick and the Dead

0/2

Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.

All 2 ranks
  1. Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
  2. Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 2 min after being resurrected or until you enter combat.

Reinforce

0/5

You take 8% less durability loss when you die.

All 5 ranks
  1. You take 8% less durability loss when you die.
  2. You take 16% less durability loss when you die.
  3. You take 24% less durability loss when you die.
  4. You take 32% less durability loss when you die.
  5. You take 40% less durability loss when you die.

For Great Honor

Needs 5 points in Resourcefulness

Increases Honor Points gained by 2%.

All 5 ranks
  1. Increases Honor Points gained by 2%.
  2. Increases Honor Points gained by 4%.
  3. Increases Honor Points gained by 6%.
  4. Increases Honor Points gained by 8%.
  5. Increases Honor Points gained by 10%.

Permanence

Needs 5 points in Resourcefulness

Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.

All 2 ranks
  1. Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
  2. Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.

Diplomat

Needs 5 points in Resourcefulness

Increases your reputation gains by 2%.

All 5 ranks
  1. Increases your reputation gains by 2%.
  2. Increases your reputation gains by 4%.
  3. Increases your reputation gains by 6%.
  4. Increases your reputation gains by 8%.
  5. Increases your reputation gains by 10%.

Reagent Economy

Needs 10 points in Resourcefulness

Your class abilities no longer require reagents purchaseable from vendors.

The 65 challenges

Tick the ones you have done to count your points. 0 of 65 points, kept on this device only.

Classes0/27
Tradeskills0/18
Player vs. Player0/12
Adventure0/2
Dungeons0/3
Raids0/3

Rewards

Blizzard plans four cosmetic rewards for launch and more with each content update. This list follows the announcement.

Source and build
official

Game client tables, Forever beta against Classic EraRead from the Forever beta client (1.60.1.70205) and set against the Classic Era client (1.15.9.70003) through wago.tools. Spell names and tooltips are Blizzard Entertainment content, shown for comparison.

Field dispatch

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